POV-Ray : Newsgroups : povray.advanced-users : next step (long and perhaps nothing interesting) : Re: next step (long and perhaps nothing interesting) Server Time
30 Jul 2024 04:11:15 EDT (-0400)
  Re: next step (long and perhaps nothing interesting)  
From: Peter Popov
Date: 20 Nov 2000 12:28:28
Message: <562f1t0o0lf0mju6t1qi0afrckf1q9k0vk@4ax.com>
On Fri, 17 Nov 2000 20:18:08 -0500, Chris Huff <chr### [at] maccom>
wrote:

>> Actually a proximity function for meshes wouldn't be that slow. Come
>> to think about it, you wouldn't need to trace any rays to find the
>> distance to the mesh at any point in space.
>
>It would be speedy compared to the current "shoot a bunch of samples" 
>method, but compared to a sphere or box proximity function, it certainly 
>would be slow.

LOL yeah. Still, with the current octree optimisation of meshes, it
could be significantly sped up. I'll think about it.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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